

HI,
I'm Andrés Gutiérrez
UX/UI Designer / Project manager
I’m a passionate UI Game Designer with over 10 years of experience in graphic design, now fully focused on creating fun, intuitive, and polished interfaces for games.
My love for video games has been with me since the Atari 2600, and it’s what led me to specialize in Game UX/UI Design. After completing the Google UX/UI Design certification, I took on a dual role at POLYGONUS as both UI Designer and Project Manager.
There, I’ve been leading the implementation of multiple game interfaces—making sure everything looks great, feels right, and plays smoothly. I enjoy connecting design with gameplay, always putting the player experience first.
Software profiency

Figma

Photoshop

Premiere

After effects

Illustrator

Zbrush

Marmoset
My Skills
User Interface Design
3D Modeling
Team coordination
User Experience Design
User testing
Pipeline Optimization
Graphic Design
UI implementation
Concept Design
Visual Design
Illustration
UI Game Design
UI/UX Design
3D Modeling
As a Mid-Level UI Game Designer, I bring a blend of creativity, technical expertise, and a deep passion for gaming to every project. With a few years of experience in the industry, I’ve honed my skills in designing intuitive, visually striking user interfaces that enhance gameplay and user engagement.
As a UI Designer, I became involved with 3D modeling in ZBrush by closely observing and collaborating with my 3D modeler colleagues. By watching them work, I gained valuable insights into the intricacies of form, texture, and spatial design. This hands-on learning experience allowed me to understand how 3D elements are created and how they contribute to the overall game environment. As a result, I can now design UI elements that harmonize with the game's visual style, ensuring a seamless and immersive user experience.
